Yes, damage is no new thing in the racing genre, and games have made it a primary feature since at least as long ago as the original Burnout. If you haven't seen BeamNG damage modelling yet, then you likely haven't seen anything quite like it in games. What the additions so far have brought is something unexpected: the fear of crashing two or more objects together. drive suffix to its name and is on its way towards becoming an ambitious, robust driving simulator, with umpteen cars, tracks and an an open world mode.įor now, the joys of BeamNG are what they always were: crashing two or more objects together and watching them split apart in glorious detail. What started as a physics prototype that rendered cars with soft body physics has gained the. That's what BeamNG.drive offers in its current incarnation. Bending, twisting, crumpling, crunching metal.
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